Independent studio · PC · In development

The familiar, made wrong — and made endless.

Our debut game is a first-person, non-Euclidean liminal-horror descent for PC — an endless, self-consistent maze generated from a seed and world address.

01 What we're building

A world that remembers its own impossible shape.

Contrite Heart Studios is a small independent studio building atmospheric, systems-driven worlds for PC. Our first game is a non-Euclidean liminal-horror experience: from a seed and an immutable world address, an endless, self-consistent maze unfolds around you, joined by seamless portals you can step through without seeing the seam.

No world graph is stored; each world can be reproduced exactly from the same seed and address. The wrong-familiar, the hum of the lights, and the certainty that this place does not end do the rest.

Seed
11
Root address
[]

02 What to expect

No map. No cut. No rescue coming.

  1. 01

    Endless by construction

    Every world unfolds from a seed and address, and keeps going.

  2. 02

    Seamless portals

    Step between rooms without a cut, a load, or a visible seam.

  3. 03

    Dread by deviation

    No jump-scare treadmill — unease grows from what is subtly, persistently wrong.

  4. 04

    1994, on tape

    The whole descent passes through the soft damage of a home camcorder.